Smell-Blind

Smell-Blind

What if we can see with our nose?

Inspired by the extraordinary work of Sissel Tolaas, Smell-Blind is an interactive olfaction experience designed to challenge the idea of seeing with one’s nose.

With projection mapping, I modified a Processing code that covered a room with thousands of vibrating light particles. This particle field represented all the invisible smell molecules in the space. With a Kinect sensor to track users’ positions, I hid easter eggs throughout the particle field that trigger appeared when users come upon them. When users encountered an easter egg, trigger events occurred (ie. a ring of light saying "sniff here”), inviting users to smell the specific part of the room.

As users waded through particles, they also encountered quotes from Tolaas that, of course, behaved like smells. When users approached the quotes, the quotes latched onto the user. When the users continued walking and surpassed a speed threshold, the quotes detached and remained there until someone else finds it—similar to how smells are take up space and linger. See footage below!

Concept, Design, 3D Modeling, Editing | Me
Custom Typeface (Ester Sans) | Me
Mentors | Miles Mazzie & Ivan Cruz
Music | Try To Touch by Pablo Bolivar
Brochure Images | Google Searches
Brochure Copy | Mono.kultur Magazine