Original artwork that started it all. Along with the amazing conversation I had in the London Underground.
What it ultimately turned into — a wonderful Brother & Sister (LI) island paradise.
Player resumes with a saved character (Clay Limp).
Blessmi questions Clay’s excitement for heaven.
Popo lives in Midway Bay and he does not like strangers. However, Clay was nice to Blessmi and Blessmi is a friend of Popo, therefore Clay’s off the hook.
Popo’s a total hoarder. He finds items all over the island and displays them on his shelf. Different items will appear on there throughout Clay’s game.
Blessmi asks if Clay could help him out by delivering some goods to his mountain friend.
The journey up the mountain is not something suited for a freshly aborted children like Clay. To make things easier, Blessmi grants Clay with an ability called Charm.
Charm makes creatures who hate you like you only for the duration of the spell.
A few possibilities of your Influential Aborted Child as he/she develops on the island. Depend on the type of friends they have, they’ll become an Animal, Plant, or Element type.
I love creating the game boxes. It makes the experience so much more real.
With a world made of craft items, what will trees look like? How are they constructed in the world of Loveliness Island?
Here I’m thinking about how we can use real-world objects and get creative with their materials using real-world modifications.
Exploring facial expressions and actions of Blessmi (religious child) and Leon’s (gay child). These explorations are what brings them to life.
Here I’m designing the elements of the world by first figuring out how things in that world work. If the only building material available is paper, what will everything look like?
Exploring Dixil’s home on Loveliness Island.
Piece was designed originally for wood blocks to be laser cut in puzzle pieces that represent different regions on the island.